Rykanna's Gaming LogMy site comprising of TES IV: Oblivion character stats, quest journals, World of Warcraft stuff and links to good game information
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Name: Nicole
Birthday: 8/16/1979
Gender: Female


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Member Since: 8/27/2004

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Thursday, October 11, 2007

TES IV: Oblivion DLC - Fighter's Stronghold

New content coming for Oblivion this Monday and it's FREE for one week only!

Quoted from http://bethblog.com/?p=299:
First, I wanted to let you know that we are finally releasing the last piece of downloadable content we created for Oblivion. We had mentioned it a long, long time ago but we hadn’t released it, until now. Starting Monday, October 15 it will be available to download via Xbox Live (for Xbox 360) and elderscrolls.com (for PC). And, for one week, it will be free to anybody who wants to download it and play it. So mark it on your calendars and don’t forget.

Fighter’s Stronghold provides the last of four themed domiciles (along with Vile Lair, Thieves Den, and Wizard’s Tower) for the adventurer on-the-go. You inherit the rights to Battlehorn Castle, located on a lovely stretch of the Colovian Highlands, west of Chorrol. Dining Hall, barracks, wine cellar, training room, and your own private Shrine of Julianos. Update your castle furnishings, perhaps even a Dwemer Forge for the aspiring Armorer? Hire a taxidermist to tastfully decorate your new abode with trophies from your adventuring.

Fighter's Stronghold - DLC6

Beginning Monday, October 15th you can download the PC Version here or visit Xbox Live for the Xbox 360 version.

Defeat the attacking marauders and become lord of Battlehorn Castle. Located in the Colovian Highlands west of Chorrol, this expansive castle will allow you to live the life of a noble warrior, with private quarters, grand dining hall, wine cellar, barracks, training room and more. And what castle would be complete without a few hidden passages and dark secrets?

Features:

  • A fully detailed castle for you to explore

  • Knights of the True Horn patrol the castle and do your bidding

  • Secret treasure vault

  • Upgrade the furnishings in every area of the castle

  • Hire a vintner to create special wines to enhance your fighting abilities

  • Hire a combat trainer to spar with

  • Hire a taxidermist to craft lifelike trophies for your great hall

  • Purchase an ancient Dwemer Forge that buffs your Armorer skill


Sunday, May 06, 2007

Shivering Isles Bug Is Fixed!

They finally patched this last week. I haven't downloaded the patch yet myself but from what other people have been saying, it runs fine. I'll be getting back into this in a few day's time. I've been hooked on several games at the moment: Pinball FX, Catan, Final Fantasy XI Online, Marvel Ultimate Alliance and LOTR: Battle For Middle-Earth II.

Update 1.2.0416 Notes

Bug Fixes

Fixed a crash caused by bad form IDs

Fixes an issue where the game would try to use a form IDs that was either restricted or not available yet.

Fixed an issue where form IDs were not being marked as free properly, causing objects to disappear in game.




Wednesday, April 11, 2007

WARNING: Shivering Isles Contains A Game-Stopping Bug

The following info was taken from a post on the official Oblivion forums. Playing Oblivion for a certain amount of hours after downloading SI causes items to disappear! I for one am not touching my game until they patch this.

Quoted from two posts on the official Oblivion forums:

POST ONE

DO NOT BE CONCERNED IF YOU DO NOT HAVE SHIVERING ISLES


Here's whats up:

If you drop an item it is assigned an ID number, normally those IDs range from FF000000-FFFFFFFF. Now, some items have what we call a STATIC ID, which means the game never changes that ID no matter what. However, just because the item is UNIQUE, it doesn't mean that it has a STATIC ID assigned to it. Once in the game world, the ID can change on drop, pick up, drop, etc. Just like any other item.

Now, with this bug, the offending scripts cause that ID range to increase at 60 IDs per second on the XBOX ( ONLY during gamemode, ie. walking in the wilderness, fighting, etc. NOT in inventory) when that range is exhausted, which will happen in 75 to 80 hours after you start a new game with SI ( Note: These hours are only valid if you NEVER access your inventory, a book, or other such menu item, during the course of that time). Also note, that THIS part of the bug ( the part where having SI installed causes a use of 60 IDs per second ) is CONFIRMED. If Bethesda denies it they can... well you get the idea, because it IS TRUE, and I would stake much on it.

Finally, the unconfirmed part on the XBOX is this:

When those IDs reach FFFFFFFF, will they roll over to 00000000 or back to FF000000?

Now, the only way we as a community can verify this is to do the DROP TEST: If you think you have enough time in: drop an item on the ground ( preferrably multiple items of a variety, just to be sure) , and save while looking at those items. If the IDs for those items have rolled over, and are in the 00****** range this will happen: After you have shut down the XBOX and then restart Oblivion! You will see on the picture of your save those items. IF YOU HAVE THE BUG Upon loading of that save game they WILL BE GONE.

-----------------------------------------------------------------------------------------------------------------
POST TWO

Shivering Isles content does drastically speed up FormID Usage on the XBOX 360!!

Ok everyone. It has been confirmed. Thanks to Nephele for the saves she uploaded to me from his XBOX. Here are the findings:

IDs used PRE SI: 2.3 PER SECOND
IDs used POST SI: 58 PER SECOND ( average between the two POST SI saves )

Total estimated play time from new game with SI installed is 75 to 80 hours before you would experience the bug.

UPDATE: We seem to be getting mixed reports about the total time required to see the bug. However, I must note that the save I used to calculate the time is a worst case senario. All the in game SI time was in Game Mode (ie. the player just standing there). However, the FormID doesn't go up while in MenuMode ( ie. your inventory, reading journals, books, etc. ) yet the total time played does. And it is assumed a fair amount of time will be spent reading journal entries, books, checking items, etc.

What this means: My calculations are based on play time without EVER going into menu mode. Since it is a large part of the game to read journal entries, books, and what not then the total playable recorded game time could be considerably higher than my estimate.

Just wanted to let you guys know that the hours of gameplay could vary. Since the total time played counter ALWAYs counts, and the bug only occurs during GameMod ( ie whilst running around) . Thus making it very hard to calculate how long exactly each person would take to get to this bug. Very dependent on time spent in the inventory and other menus.

Thanks again to Nephele as she was the one that pointed this out to me!

Here are the rest of the facts:


50 hour game PRE SI:
Fbomb Count: FF06573F
IDs USED: 415551
IDs USED PER HOUR: 8311
IDs USED PER MINUTE: 138
IDs USED PER SECOND: 2.3


50 hour game + 1 hour SI content :
Fbomb Count: FF094F7F
IDs USED: 610175
IDs USED PER HOUR: 194624
IDs USED PER MINUTE: 3243
IDs USED PER SECOND: 54


50 hour game + 3 hour SI content :
Fbomb Count: FF109489
IDs USED: 1086601
IDs USED PER HOUR: 223683
IDs USED PER MINUTE: 3728
IDs USED PER SECOND: 62

50 hour game + 9 hours 38min SI content :
Fbomb Count: FF269391
IDs USED: 2528145
IDs USED PER HOUR: 219376.32
IDs USED PER MINUTE: 3656
IDs USED PER SECOND: 60.9

Total ID's available: 16777215

This confirms that, although slower, XBOX USERS ARE EFFECTED!!!!

NOTE: It is still uknown whether the game will roll those IDs back to FF or to 00 on the XBOX. Judging by this test, it SHOULD effect XBOX users exactly the same way it does PC players! IE: LOSS OF ITEMS LEFT IN THE GAME WORLD! However, there can be no definate answer until someone hits 80+ hours with SI and reports a loss of items.


TO SUM UP!! ALL SIGNS POINT TO PC AND XBOX HAVING THE EXACT SAME PROBLEM!! USE YOUR OWN JUDGEMENT!!!


A little calculation for figuring total play time remaining for XBOX users: ( based on my ID usage estimates )

Take total PRE SI playtime and multiply it by 8311
Subtract the answer from 16777215
Then divide that answer by 208800

The final answer will be a rough estimate of hours remaining THAT YOU CAN PLAY SI BEFORE you reach the bug point (ie. disappearing weapons etc.) .

Of course if you have SI time in already, you will need to subtract that from your total hours remaining.
If you have only SI time in, then subtract that time from 75 or 80.



Sunday, April 01, 2007

TES IV: Oblivion Character Stats - Jade

Name: Jade
Race: Dark Elf
Birthsign: The Warrior
Class: Warrior
Level: 20
Health: 313
Magicka: 102
Fatigue: 293

Strength: 100
Intelligence: 51
Willpower: 63
Agility: 48
Speed: 50
Endurance: 82
Personality: 72
Luck: 59

MAJOR SKILLS
Armourer: 38
Athletics: 66
Blade: 110
Block: 59
Blunt: 45
Hand To Hand: 30
Heavy Armour: 98

MINOR SKILLS
Alchemy: 43
Alteration: 10
Conjuration: 15
Destruction: 38
Illusion: 12
Mysticism: 18
Restoration: 84
Acrobatics: 21
Light Armour:  21
Marksman: 13
Mercantile: 26
Security: 62
Sneak: 21
Speechcraft:
14

GUILDS & FACTIONS
Thieves Guild: Cat Bugular
Arena: Grand Champion
Fighters Guild: Apprentice
Mages Guild: Wizard
Blades: Knight Sister
Dark Brotherhood: Eliminator
Nine Divines: Pilgrim
Knights of the Nine:  Divine Crusader
Court of Maddness:  Tourist

STATISTICS:
Days Passed: 191
Active Quests: 34
Quests Completed: 79

Skill Increases: 396
Training Sessions: 20
Novice Skills: 9
Apprentice Skills: 6
Journeyman Skills: 4
Expert Skills: 1
Master Skills: 1

Bounty: 0
Shivering Isles Bounty: 0
Fame: 82
Infamy: 1

Days Jailed: 41
Items Stolen: 383
Items Pickpocketed: 1
Tresspasses: 0
Assaults: 6
Murders: 10
Horses Stolen: 1
Largest Bounty: 3000

Creatures Killed: 411
People Killed:
203

Places Found: 107

Locks Picked: 57
Lockpicks Broken: 78

Soulstrapped: 0

Ingredients Eaten: 243
Potions Made: 232

Oblivion Gates Shut: 3

Horses Owned: 1
Houses Owned: 0 (Stats say 0 but I own the Frostcrag Wizard's Tower)
Stores Invested In: 0

Books Read: 532
Skill Books Read: 16
Artifacts Found: 2

Hours Slept: 1049
Hours Waited: 1554

Days As A Vampire: 0
Necks Bitten: 0

Jokes Told: 29
Diseases Contracted: 6
Nirnroots Found: 15

CURRENT EQUIPMENT
Shield Of The Crusader: Price: $6500 Armour: 18
Boots Of The Crusader: Price: $550 Armour: 0
Gauntlets Of The Crusader: Price: $1650 Armour: 0
Greaves Of The Crusader:
Price: $1400 Armour: 2
Helm Of The Crusader: Price: $3050 Armour: 2
Cruelty's Heart Price: $3000
Base Necklace Of The Sea Price: $2020
Weatherward Circlet Price: $1700
Ring Of Eidolon's Edge Price: $2200
Ring Of Nighteye Price: $140
Pentamatic Loop Price: $2640

Debaser Price: $1066 Damage: 4
Ebony Longsword Price: $1700 Damage: 16
Sword Of The Crusader: Price: $2309 Damage: 17
Crude Grummite Cleaver Price: 210 Damage: 19
Blade Of Woe Price: $20 Damage: 4

Gold: 2049

CURRENT QUESTS
The Arena
Repairing The Orrey (Download Content)
Where Spirits Have Lease
Independent Thievery
Deepscorn Hollow (Download Content)
Zero Visibility
Unearthing Mehrunes Razor (Download Content
Lifting The Vale
Dunbarrow Cave (Download Content)
The Ghost Ship Of Anvil
The Unfortunate Shopkeeper
The Siren's Deception
Heavy Armor Training
The Forlorn Watchman
Lost Histories
Blood  Of The Daedra
Tears Of The Savior
Darkness Eternal
The Wayward Knight
Ulterior Motives
Imperial Corruption
Bad Medicine
Malacath
Pilgrimage
Order Of The Virtuous Blood
Horse Armor
Bear Season
Blood Of The Nine Divines
Allies For Bruma
The Necromancer's Amulet
Through The Fringe Of Madness (Shivering Isles)



Tuesday, March 27, 2007

TES IV: Oblivion Character Stats - Jade

Name: Jade
Race: Dark Elf
Birthsign: The Warrior
Class: Warrior
Level: 15
Health: 242
Magicka: 94
Fatigue: 270

Strength: 90
Intelligence: 47
Willpower: 55
Agility: 47
Speed: 50
Endurance: 78
Personality: 46
Luck: 53

MAJOR SKILLS
Armourer: 36
Athletics: 64
Blade: 73
Block: 42
Blunt: 41
Hand To Hand: 30
Heavy Armour: 85

MINOR SKILLS
Alchemy: 38
Alteration: 6
Conjuration: 9
Destruction: 24
Illusion: 6
Mysticism: 13
Restoration: 28
Acrobatics: 18
Light Armour:  21
Marksman: 13
Mercantile: 19
Security: 61
Sneak: 21
Speechcraft:
43

GUILDS & FACTIONS
Thieves Guild: Cat Bugular
Arena: Hero
Fighters Guild: Apprentice
Mages Guild: Journeyman
Blades: Knight Sister
Dark Brotherhood: Eliminator
Nine Divines: Pilgrim

STATISTICS:
Days Passed: 120
Active Quests: 30
Quests Completed: 54

Skill Increases: 297
Training Sessions: 5
Novice Skills: 11
Apprentice Skills: 6
Journeyman Skills: 3
Expert Skills: 1
Master Skills: 0

Bounty: 0
Fame: 48
Infamy: 20

Days Jailed: 41
Items Stolen: 376
Items Pickpocketed: 1
Tresspasses: 0
Assaults: 2
Murders: 9
Horses Stolen: 1
Largest Bounty: 3000

Creatures Killed: 252
People Killed:
117

Places Found: 62

Locks Picked: 45
Lockpicks Broken: 78

Soulstrapped: 0

Ingredients Eaten: 190
Potions Made: 168

Oblivion Gates Shut: 1

Horses Owned: 0
Houses Owned: 0 (Stats say 0 but I own the Frostcrag Wizard's Tower)
Stores Invested In: 0

Books Read: 429
Skill Books Read: 15
Artifacts Found: 1

Hours Slept: 1040
Hours Waited: 603

Days As A Vampire: 0
Necks Bitten: 0

Jokes Told: 27
Diseases Contracted: 3
Nirnroots Found: 13

CURRENT EQUIPMENT
Shield Of Elsweyr  Price: $170 Armour: 6
Orchish Boots  Price: $250 Armour: 2
Orchish Gauntlets Price: $250 Armour: 3
Orchish Greaves
Price: $460 Armour: 3
Blade's Helmet Price: $25 Armour: 7
Cruelty's Heart Price: $3000 Armour:
Base Necklace Of The Sea Price: $2020
Phylactery Of Litheness Price: $800
Weatherward Circlet Price: $1700
Base Ring Of Fire Shield Price: $705
Ring Of Eidolon's Edge Price: 2200

Debaser Price: $1066 Damage: 4
Dwarven Longsword Price: $200 Damage: 8
Dremora Field Arrows Price: $1 each Damage: 1
Blade Of Woe
Price: $20 Damage: 4
Shadowhunt Price: 724 Damage: 2

Gold: 2536

CURRENT QUESTS
The Arena
Repairing The Orrey (Download Content)
Frostcrag Spire (Download Content)
Where Spirits Have Lease
Independent Thievery
Deepscorn Hollow (Download Content)
Zero Visibility
Unearthing Mehrunes Razor (Download Content
Lifting The Vale
Dunbarrow Cave (Download Content)
The Ghost Ship Of Anvil
The Unfortunate Shopkeeper
The Siren's Deception
Heavy Armor Training
Blade Training
The Forlorn Watchman
Lost Histories
Blood  Of The Daedra
Tears Of The Savior
Darkness Eternal
The Wayward Knight
Ulterior Motives
Imperial Corruption
Bad Medicine
Malacath
Pilgrimage

NOTE: I think I messed up with what quests my character was doing at the time so this is not accurate unfortunately. Also seems that I got the stats wrong in my last entry.



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